Super mario bros 3 stage mugen

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In combat, will players be rapidly swapping between multiple characters in the party, or focusing more on one character at a time? I want to nail down some more basics of gameplay. Take Taffy, for example: her hammer can be used as a weapon for fighting or as a vehicle for riding. Some of the characters have unique moving methods. Players can explore the cities and solve problems by moving freely and seamlessly through the urban landscape, taking advantage of grappling, swinging, parkour and wall-climbing, or by running or driving (and we continue to explore further modes of travel!).

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Grappling/swinging is just one of these many methods. Our goal was to design a traversal system that required no stamina. Can you speak to how this swinging system came about and your goals for it? Can every character swing around like this? The grappling hook-style swinging shown in the reveal trailer resembles the Spider-Man games, especially the modern games made by Insomniac.

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